1997 The Creation and Beginning of Mistic. Mistic develops the production tool called B.I.S. (Broadcast Interactive Studio). B.I.S. was a revolutionary, multi-platform engine that allowed Mistic to develop brand new multimedia in-flight content. BIS is a R.A.D. (Rapid Application Development) tool, which reduces time-taken to create software. All basic functionalities such as menu and help screens are ready to use. The shell of the application is created in a day and the remainder of the time is used to produce the highest quality game experience. These processes and technologies reduce time efforts, and provide higher quality results.

2000 World-renowned Atari acquires Mistic and transfers a development team to lead in Montreal. The Interactive Television Department is created. Within 18 months time and having only a team of 12 people, 20 brand new titles were delivered on time and within budget. For Atari we helped develop Asteroids, Centipede, Gravitar, Missile Command, Pong, and Warlord. For Hasbro, we developed interactive versions of their famous board games Battleship, Guess Who, Monopoly and Yahtzee. Other famous titles: Chess and Checkers, and Treasure Hunt.

2002 Along with Atari, Mistic returns to its roots: We begin creating brand new market material for gaming consoles.

2004 Mistic celebrates becoming an independent studio: Mistic builds its foundations on the backs of its veterans. With at least 30 titles under its corporate belt, Mistic rises to build and expand.

2005 The Mistic family grows adding two new development studios in France and Ukraine.

2006 The Mistic experience grows to the next generation systems: tool creation and development for the Nintendo Wii and the Nintendo DS.

2007 Mistic goes to the next generation systems, developping few brand-new titles for the Nintendo Wii.

Copyright © 2007 Mistic Software Inc.