| 1997 The Creation and Beginning of Mistic. Mistic
develops the production tool called B.I.S. (Broadcast
Interactive Studio). B.I.S. was a revolutionary, multi-platform
engine that allowed Mistic to develop brand new multimedia
in-flight content. BIS is a R.A.D. (Rapid Application
Development) tool, which reduces time-taken to create
software. All basic functionalities such as menu and help
screens are ready to use. The shell of the application is
created in a day and the remainder of the time is used to
produce the highest quality game experience. These processes
and technologies reduce time efforts, and provide higher
quality results. 2000 World-renowned Atari acquires
Mistic and transfers a development team to lead in Montreal.
The Interactive Television Department is created. Within 18
months time and having only a team of 12 people, 20 brand
new titles were delivered on time and within budget. For
Atari we helped develop Asteroids, Centipede, Gravitar,
Missile Command, Pong, and Warlord. For Hasbro, we developed
interactive versions of their famous board games Battleship,
Guess Who, Monopoly and Yahtzee. Other famous titles: Chess
and Checkers, and Treasure Hunt.
2002 Along with Atari, Mistic returns to its roots:
We begin creating brand new market material for gaming
consoles.
2004 Mistic celebrates becoming an independent
studio: Mistic builds its foundations on the backs of its
veterans. With at least 30 titles under its corporate belt,
Mistic rises to build and expand.
2005 The Mistic family grows adding two new
development studios in France and Ukraine.
2006 The Mistic experience grows to the next
generation systems: tool creation and development for the
Nintendo Wii and the Nintendo DS. 2007 Mistic goes
to the next generation systems, developping few brand-new titles for
the Nintendo Wii. |